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Author |
Thread Statistics | Show CCP posts - 26 post(s) |

Kimmi Chan
Tastes Like Purple
1057
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Posted - 2014.02.09 18:45:00 -
[1] - Quote
Repetitive thread is repetitive. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
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Kimmi Chan
Tastes Like Purple
1065
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Posted - 2014.02.10 14:14:00 -
[2] - Quote
I never understood why "stuff" "had" to be sold and bought in Jita and Jita only.
Hell if the system is so locked up that people come to the Eve-O forum to ***** about it, chances are you're not alone in your adolescent outrage. Just seed a market in one of the neighboring systems offering prices slightly higher and profit from the other whelps who don't want to spend 30 seconds waiting for their auto-pilot to jump them into that suckfest of Jita IV-4 "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
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Kimmi Chan
Tastes Like Purple
1210
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Posted - 2014.02.23 10:40:00 -
[3] - Quote
I think this whole thing is awesome!
I don't want to play the 0.01 game in Jita and that is all trading in Jita is, the Dwight K. Schrute "and 1 penny" strategy. If people are too frustrated to try and get into Jita they can always buy my **** at a "slight" markup in the outlying systems. A player can potentially make a lot of ISK by shipping a bunch of crap (or Frogging it) out of Jita and marking up prices in New Caldari, Perimeter, etc.
To those that claim the market itself is broken, the market is entirely player-driven. So blame the players and leave CCP out of it.
I have absolutely no sympathy for anyone bitching about Jita. If you're dead set on getting in there, you're part of the problem that you're whining about. Idiot...
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1212
|
Posted - 2014.02.23 11:04:00 -
[4] - Quote
Salvos Rhoska wrote:A lot of stuff
The issue with Jita is instant gratification. People do not have the patience to set a price and maintain it. It is inherently more important to these people to move that inventory now.
Despite no cost for warehousing items. Despite no cap on warehouse size. Despite no tax on inventory or assets.
They believe that they have to sell this thing right now and Jita's costs are lower than elsewhere because of this perception. What cracks me up is how much ISK is lost by selling quick rather than selling smart. People sell crap at as much as an 80% loss because they're shorting prices for the quick sale and deeply undercutting the rest of the market. But, their loss is my gain I guess. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1212
|
Posted - 2014.02.23 11:21:00 -
[5] - Quote
voetius wrote: Some interesting points there and it's also worth mentioning that CCP have made changes in the past to incentivise players to spread out rather than cluster together. The removal of agent quality was meant to encourage people to move out of the old mission super-hubs like Dodixie and Motsu and we have recently seen the change to take the pressure off Osmon by introducing the Sisters agents in Lanngisi and Apanake.
Yea but they also demoted the Security agent in Gicodel to a lowly Distribution agent. 
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1236
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Posted - 2014.02.23 20:56:00 -
[6] - Quote
Tippia wrote:That's just it: they can. If they started leveraging the mechanics that let them trade from surrounding systems, it would be even easier.
In other words, learn to Trade skills and Red Frog. Problem solved.
Or learn to fly a ship out of The Forge.
Or buy/sell in any of the other Forge systems:
Osmon Uitra New Caldari Perimeter Nonaa Josameto Murasai Olo Eskunen Jakanerva Gekatuni
I can go on...
Vattuolen Abagawa Uoyonnen Saisio Hurtoken Hampinen Poinen
That's a lot of systems that have stations with markets. AMAZING!!! "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1239
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Posted - 2014.02.23 23:03:00 -
[7] - Quote
MonkeyMagic Thiesant wrote:Kimmi Chan wrote:
That's a lot of systems that have stations with markets. AMAZING!!!
Hopefully this'll give perimeter market a bit of a nudge.
I hope it gives all systems a bit of help. There is a lot of opportunity for the aspiring trader/industrialist to really cash in here. Whether it be in The Forge or Sinq Laison or Domain or Heimatar. Seriously, Lonetrek is a single jump from Jita and New Caldari. With the limited supplies they have there, a person could easily manipulate and profit from an otherwise underutilized market.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1241
|
Posted - 2014.02.23 23:20:00 -
[8] - Quote
Ai Shun wrote:Kimmi Chan wrote:Seriously, Lonetrek is a single jump from Jita and New Caldari. With the limited supplies they have there, a person could easily manipulate and profit from an otherwise underutilized market. Nonni, Nonni, Nonni with a dash of Sobaseki! Just stay out of Aunenen. Although, at the moment you're giving away far too many secrets that will allow an enterprising Caldari to profit ...
No one else is paying any attention. They're all to busy thinking up new and interesting ways for the game and it's designers to do the work for them.
Nevertheless, I submit myself to and will abide by the judgement of the State.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1241
|
Posted - 2014.02.24 00:07:00 -
[9] - Quote
Hasikan Miallok wrote:Kimmi Chan wrote:Ai Shun wrote:Kimmi Chan wrote:Seriously, Lonetrek is a single jump from Jita and New Caldari. With the limited supplies they have there, a person could easily manipulate and profit from an otherwise underutilized market. Nonni, Nonni, Nonni with a dash of Sobaseki! Just stay out of Aunenen. Although, at the moment you're giving away far too many secrets that will allow an enterprising Caldari to profit ... No one else is paying any attention. They're all to busy thinking up new and interesting ways for the game and it's designers to do the work for them. Nevertheless, I submit myself to and will abide by the judgement of the State. Its actually the same deal with Ammar and Dodixie, the major hubs are all only one jump from entire regions with seperate markets. When my main was only a few months old he made most of his money buying cheap in Ammar and selling at literally double the price one jump away in Kor Azor Prime. There seemed to be an amazing number of players who either could not be bothered checking Ammar prices on Eve Central or simply wanted to avoid Ammar for some reason. These days the 20 or 30 mill a week I made is not worth the bother but at the time it was a lucrative sideline that made more than low level missioning for a fraction of the time invested.
Couldn't agree more. Dodixie is right next to Everyshore which has a very underutilized market. Was in a corp parked in Junsoraert and we produced Rifters, mods, and ammo for two corps that were constantly shooting at each other there and in Jurlesel. We made a great profit from those guys. A lot more than we would have made schlepping all that crap to Dodixie or Oursalaert (which used to be a decent hub but appears to have all but fallen off the map).
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1265
|
Posted - 2014.02.24 17:44:00 -
[10] - Quote
IIshira wrote:The RL comparison sounds great but Eve is a game and not RL. If it was RL CONCORD would take action against those that scooped the loot of a suicide gank. You think the cops are just going to watch my buddy unload the cash from an armored car after I attacked it? LOL
Bottom line is people want to be able to play whatever game their playing. If it's an MMO and the servers can't handle the load this is never a good thing. Does it happen?... Of course! Eve isn't exclusive to this. Should CCP try to fix it... definitely!
CCP should fix what exactly?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1265
|
Posted - 2014.02.24 17:59:00 -
[11] - Quote
IIshira wrote:Kimmi Chan wrote:IIshira wrote:The RL comparison sounds great but Eve is a game and not RL. If it was RL CONCORD would take action against those that scooped the loot of a suicide gank. You think the cops are just going to watch my buddy unload the cash from an armored car after I attacked it? LOL
Bottom line is people want to be able to play whatever game their playing. If it's an MMO and the servers can't handle the load this is never a good thing. Does it happen?... Of course! Eve isn't exclusive to this. Should CCP try to fix it... definitely!
CCP should fix what exactly? In the remote possibly you're not trolling I'll entertain you... Upgrade their hardware to handle more players. Yes many MMO's suffer lag and other issues with the main areas but these are workable issues.
Other MMOs are not single shard. There is no better hardware and if there were no one would be able to afford it outside of large military and government agencies. AND even if they did upgrade the players would just pack more people into the system and we would be right back here again when it reached it's limit at 4350 people and the gates are locked again.
Do you have a more sustainable suggestion? Or is, "just throw more hardware, money, and infrastructure at it" all that you have?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1270
|
Posted - 2014.02.24 18:36:00 -
[12] - Quote
Ai Shun wrote:IIshira wrote:In the remote possibly you're not trolling I'll entertain you...
Upgrade their hardware to handle more players. Yes many MMO's suffer lag and other issues with the main areas but these are workable issues. Have you read the CCP responses on this? Go here and click CCP Explorer's DEV badge to read through his responses. Go right to the through to the end, reading every post. Somewhere in there he also tells you how to solve the problem. Kimmi Chan wrote:There is no better hardware and if there were no one would be able to afford it outside of large military and government agencies. Amusingly, didn't CCP get permission to visit a military grade installation to see what their hardware setup was like? I'll see if I can find the link again. And here you go. Military grade hardware
But CCP needs to get something better so I can get into Jita!
Grrrr CCP!!!

"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1274
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Posted - 2014.02.24 18:49:00 -
[13] - Quote
Ai Shun wrote:Kimmi Chan wrote:Grrrr CCP!!! Buy a bigger bucket. 
That's not going to help. There are people with big hoses running around trying to fill up my bucket.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1279
|
Posted - 2014.02.24 19:35:00 -
[14] - Quote
Mario Putzo wrote:Stitcher wrote:I have a bucket. You have a hose.
You use the hose to fill my bucket, and then complain that my bucket is not big enough.
I agree, acquire a larger bucket, and you proceed to fill it. Again. And complain. Again. I agree, again. I acquire an even larger bucket, which you fill. Again. And complain. Again. so I acquire an enormous bucket. Which you fill. Again.
Eventually I acquire the largest bucket that can possibly be acquired and outfit it with all sorts of cunning systems to help optimise its water containment faculties.
And you fill it. Again.
And complain. Again.
And act like it's my fault. Again.
Even though you're the one attempting to channel an infinite volume of water into a bucket of finite capacity.
Again.
Which of us sounds like the more reasonable person in this interaction? So maybe instead of just buying new buckets you figure out the best way to spread out the water with your current buckets so you don't spill any and still collect all the water you need. Ill tell you how to get people to stop filling up your Jita bucket. Let them buy and receive products from Jita, in New Caldari. Without requiring players to initiate session change in Jita. Simple solutions for simple problems. I buy from Jita 4/4 it shows up in the New Caldari station I bought it from. Poof your bucket isn't no longer getting full but still doing its job, people can get product off Jita market without going into Jita AT ALL, and everyone is happy. Except for the lames who camp the Jita gates on Saturday because they need to have their PVP spoonfed to them by CCP.
Do you feel it's appropriate to discourage the gameplay of these 'lames" by changing the mechanics rather than changing a players behavior?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1282
|
Posted - 2014.02.24 20:08:00 -
[15] - Quote
Batelle wrote:Mario Putzo wrote: Ya no it hasn't. It is impossible for me to sit in New Caldari, buy an item from Jita, and have it show up in my inventory in New Caldari.
Unless I personally jump into Jita and get it and bring it back. Or have someone else go into Jita and get it and bring it back.
If the issue is session changes, then adding more session changes doesn't fix the issue...hell it doesn't even remedy the issue.
It is pure laziness and poor game design. It is a simple ******* fix, and doesn't impact any aspect of the game whatsoever....aside from removing "fish in a barrel" Saturday/Sunday afternoons for Gankers.
"Hey Guys! We have to close Jita every single weekend for nearly a year now, so instead of working on fixing this we just want you to go somewhere else Thanks CCP Lazzycunt."
No fantasy-mmo-style magic mailboxes plz. I'd rather see an additional 0.5% Jita sales tax. Also, that derogatory language is pretty f-ing unwarranted.
Forgive Mario for his foul mouth. He is very heavily and emotionally invested in a single system within the Eve Universe.
Jita is to Mario what the ring was to Golum.
He both loves and hates the Jita...
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1284
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Posted - 2014.02.24 20:24:00 -
[16] - Quote
Tippia wrote:Quote:Just go someplace else that will fix the problem! Indeed it will. Good to see you're finally learning.
Sorry but not empty quoting here.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1284
|
Posted - 2014.02.24 20:56:00 -
[17] - Quote
Mario Putzo wrote:Kimmi Chan wrote:Tippia wrote:Quote:Just go someplace else that will fix the problem! Indeed it will. Good to see you're finally learning. Sorry but not empty quoting here. Doesn't fix the problem though. I can go somewhere else, and someone will take my place. The problem doesn't change if we all go someplace else. If Amarr suddenly became the #1 place to be, they would just cap Amarr, or Dodixie, or Rens, or any other system. Asking people to go use other systems doesn't fix the problem. It doesn't even remedy it. Fixing the problem is making it so there doesn't need to be a cap in the first place. Which is something that CCP should be doing. Its the same thing with TIDI. Tidi doesn't fix anything, it just allowed CCP to kick the can down the road a couple years. Instead of 1K people in a system before the node blows up we get 4K people in system. That isn't a fix, it is a remedy. Just like the drone assist change. We going to lower drones to 50 max per assist. Still doesn't change the fact that there going to be 5+*X ships on grid shitting the servers up. Fix problems CCP, kicking them down the road isn't good design, it is lazy.
So Dave Stark gave some advice on one of these threads and I am going to use that advice again.
A magic mailbox is not a suitable solution to this perceived problem. Got anything else?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1309
|
Posted - 2014.02.25 00:33:00 -
[18] - Quote
Mario Putzo wrote:You think the Caldari Empire would say..."Don't worry about it guys just go to Dodoxie we don't want your ISK flooding up our capitalist enterprise give it to the Gallente instead!"
I don't buy anything from the Caldari State (we're not an Empire silly).
I buy stuff from other players. Taxes and brokers fees are paid on the selling end not the buying end.
What you are proposing is not a suitable solution.
Instead, buy and sell stuff in New Caldari. Takes some of the load off of Jita, opens up a new., competitive market. No magic mailboxes or changing of game mechanics. Does not screw over Push, Frogs, or any other contract hauler.
I fail to see why this is so difficult. Can you help me to understand why this can't be done?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1310
|
Posted - 2014.02.25 00:49:00 -
[19] - Quote
Mario Putzo wrote:Kimmi Chan wrote:Mario Putzo wrote:You think the Caldari Empire would say..."Don't worry about it guys just go to Dodoxie we don't want your ISK flooding up our capitalist enterprise give it to the Gallente instead!" I fail to see why this is so difficult. Can you help me to understand why this can't be done? You fail to see because you don't know what a market hub is. And again "go somewhere else" does not solve the issue with Jita needing a cap, and that cap being exceeded.
That does not answer the question Mario?
Why can't a new market hub spring up in The Forge? Why do we need CCP to change a mechanic because YOU can't go somewhere else?
I know what a market hub is. I don't give a damn. The hub exists because of the players. CCP has already made concessions to alleviate the issues with population in Jita.
CCP removed all agents from Jita. CCP removed all asteroid belts from Jita.
But rather than play in the sandbox that the rest of us are playing in, you're demanding that CCP go one step further by changing the length, width, and depth of the sandbox, again.
By having NPC Couriers... a job that has always been performed by players. That is the extent to which you want to change the game. Heaven forbid YOU change. EVERYONE else must adapt to the new changes that you're suggesting to suit YOUR game. And you call CCP lazy...
Just selfish man. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1310
|
Posted - 2014.02.25 00:51:00 -
[20] - Quote
Mario Putzo wrote:Salvos Rhoska wrote:Mario Putzo wrote: As a Courier/Trader myself who depends on access to Jita in order to fund my game experience the fact for 4 days of the week I can not reliably do what I like to do is pathetic.
Blame other players for flooding Jita, and yourself for refusing to adapt your playstyle to a PLAYER DRIVEN situation. Im not blaming anyone other than CCP for refusing to address what is becoming a more and more serious issue. and no "Go somewhere else" is not a solution. CCP has given us the capacity to do whatever we want. They cater to the 80K dudes in nullsec by using every hardware trick they can conceive to keep 4K man fights going for 12+ hours. Yet they can't be assed to figure out how to get 4K dudes into Jita during primetime on Friday>Monday.
Those 4k man fights involve 10% TiDi even with all of the hardware they can leverage. Is that what you're asking for in Jita?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1315
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Posted - 2014.02.25 01:17:00 -
[21] - Quote
Mario Putzo wrote:I never said you couldn't. I just said you don't know how market hubs work. Which is painfully obvious if you think moving a market hub solves this problem. I seed markets all over high and low sec. I have no issue moving product outside of Jitas area of influence. But that doesn't change the fact that there is a problem with the game, and CCP should be working to fix that problem. Not telling people to just go somewhere else.
Lets assume everyone just says **** Jita and goes to Amarr instead. What is the solution for when Amarr gets over capacity...just move somewhere else?
Why not just fix the problem and be done with it, and the easiest least way with minimal impact on current gameplay is to just have product purchased in adjacent solar systems be delivered to those solar systems. This doesn't hurt prices, this doesn't hurt contracts, this doesn't hurt trading, and it allows people the ability to still buy crap from a central location without having to depend on a cap. Ignoring the problem doesn't make it go away, telling people to move doesn't get rid of the problem.
Having the systems next to the main hubs in each "empires" space to handle overflow is not going to damage anything about the game currently. Sole exception being that gankers won't have Saturday afternoon fish barrels. But you are incapable of understanding this because you don't know what a market hub is.
Here's what I do know.
It would be pure stupidity for CCP to implement the change you are proposing. If you read CCP Explorer's posts he has already mentioned using PLAYER courier services to accomplish what you want.
The "issue" in Jita has no negative impact on my game because I sell outside of any hub (including Amarr, Dodixie, and Rens). My profits are higher because I don't have to deal with the obscene amounts of competition and playing the Dwight K. Schrute "and 1 penny" game,
It is clear that there are two camps in this discussion. Those who point the finger at CCP such as yourself and IZ. And those of us who recognize the sandbox for what it is and leverage the existing mechanics to our advantage. People railing for changes, such as you and the others in that first camp, do so because you are unable to adapt.
Not my problem. You just keep playing the game the way you want to and keep posting about how horrible CCP is for not fixing your game. I'm going to go make some ISK.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1319
|
Posted - 2014.02.25 01:34:00 -
[22] - Quote
Salvos Rhoska wrote:Your problem, is simple..
Its all the other people whom are competing with you for access to Jita.
Its not Jita systems nominal population cap. Its not that you cant magically teleport your commodities over lightyears without using players to transport it. Its not that massive battles can happen elsewhere in the universe. Its not that there are no other established hubs that you can operate at. Its not that in some distant future another Jitalike monolithic hub may develop, thereafter to fall.
Its. Other. People. Competing. With. You. To. Get. Into. Jita.
They are players. This is a player driven and created situation.
As such, CCP has nothing to do with it. If CCP was to intervene and artififially increase Jitas cap above that of other stations, that would violate the unwritten rule of no direct intervention in the player driven economy. Jita is at its max capacity. Players have done this, not CCP. And its players that jeed to deal and adapt to it, not CCP.
Getting into Jita on the weekends is now PVP!!!! Emergent Gameplay!!
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1319
|
Posted - 2014.02.25 01:48:00 -
[23] - Quote
Salvos Rhoska wrote:Kimmi Chan wrote:Getting into Jita on the weekends is now PVP!!!! Emergent Gameplay!!
Jita Weekend Opening!
LMAO!
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1321
|
Posted - 2014.02.25 02:08:00 -
[24] - Quote
You need to find one for Hek. You know, quiet, relaxed but with some crazy people just walking around staring at the camera with googly eyes... LOL
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1364
|
Posted - 2014.02.25 13:54:00 -
[25] - Quote
IIshira wrote:Okay trying to get back on topic...
Someone said this isn't a hardware issue but rather an issue with the game software. I will look for the dev post on this when I get on my computer.
Calling not being able to get into a system due to the game not being able to handle the load PVP is just silly. If anything this just prevents PVP by not allowing more pilots to compete.
It's an issue with players ignoring limitations of inanimate objects and placing unnecessary limitations on animate objects. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1425
|
Posted - 2014.02.25 20:47:00 -
[26] - Quote
Infinity Ziona wrote:Tippia wrote:Luwc wrote:Lock Jita local. GǪexcept, of course, that it wouldn't solve anything since the spammers in question aren't locking anyone out. Wrong. They make up a percentage of the cap number.
HI!!! --------> <------- I'm a link! "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1434
|
Posted - 2014.02.25 22:30:00 -
[27] - Quote
Infinity Ziona wrote:Kimmi Chan wrote:Infinity Ziona wrote:Tippia wrote:Luwc wrote:Lock Jita local. GǪexcept, of course, that it wouldn't solve anything since the spammers in question aren't locking anyone out. Wrong. They make up a percentage of the cap number. HI!!! -------->  <------- I'm a link! lol That just made you look dumb. Load and pilots in system are totally different. AFAIK Jita is capped at 2100 pilots, not 2100 pilots in space. What I believe that means is if there are 200 spammers and 500 afk out of 2100 players in system you have 700 people being queued at the gate extra than if you had no spammers and afks in Jita were logged out with inactivity timer.
Look at the post just above yours...
Hi! I'm not a link --------> <--------- but I am laughing at you.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1435
|
Posted - 2014.02.25 22:42:00 -
[28] - Quote
Kaarous Aldurald wrote:Infinity Ziona wrote:lol That just made you look dumb. Load and pilots in system are totally different. AFAIK Jita is capped at 2100 pilots, not 2100 pilots in space. What I believe that means is if there are 200 spammers and 500 afk out of 2100 players in system you have 700 people being queued at the gate extra than if you had no spammers and afks in Jita were logged out with inactivity timer. Look at the post above yours, numbskull.
This is what happens when you have spreadsheet application devs theorycrafting Eve Online. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1447
|
Posted - 2014.02.25 23:56:00 -
[29] - Quote
Infinity Ziona wrote:Kaarous Aldurald wrote: Look at the post above yours, numbskull.
I read the post which is why I set the 200 spammers 500 afk people as an example, not just spammers, numbskull.
Hi! ------> <------- I'm a link!
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
Tastes Like Purple
1449
|
Posted - 2014.02.26 00:28:00 -
[30] - Quote
Kaarous Aldurald wrote:Infinity Ziona wrote:Kaarous Aldurald wrote: Look at the post above yours, numbskull.
I read the post which is why I set the 200 spammers 500 afk people as an example, not just spammers, numbskull. Here we have it, ladies and gentlemen. The only poster on the forums who can argue against a blue saying: CCP Explorer wrote:A very, very low percentage number. So low it really doesn't matter in the grand scheme of things. Just because I told them about it. Now that is antagonism, some of you could learn from this.
It's that kind of posting that makes these forums not only educational and informative, but entertaining too!!
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
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Posted - 2014.02.26 00:49:00 -
[31] - Quote
Kaarous Aldurald wrote:Or better yet, his thread in Assembly Hall about timers, if you can find it.
Reading it now. 
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
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Posted - 2014.02.26 01:13:00 -
[32] - Quote
I have to say that so far my favorite is this gem...
Quote:Players and Player actions should always be > Server.
And...
Quote:Imo player actions and player made content (such as sneak attacks in deserted systems) should have priority over automation as much as possible.
Both from that thread.
And this...
Quote:Yeah this fantastic logic. "There's no problem with the application because if there was the users would have worked around it years ago.".
And other similar examples of monstrous hypocrisy in this thread.
So let's recap - the server should NOT give warnings to people when their stuff is being shot at because Players > Server. But we need divine intervention to fix Jita because Server > Players.
LOL.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
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Posted - 2014.02.26 01:35:00 -
[33] - Quote
admiral root wrote:Kimmi Chan wrote:So let's recap - the server should NOT give warnings to people when their stuff is being shot at because Players > Server. But we need divine intervention to fix Jita because Server > Players. Exactly. :)
Oh my... there's more!
Quote:Thats not possible if the server prevents players from creative play.
How dare the server prevent players from creative play (unless I personally approve of said creative play)!
This is pure gold.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
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Posted - 2014.02.26 09:03:00 -
[34] - Quote
Infinity Ziona wrote:CCP Explorer wrote:She tends to make a lot of sense in forum threads where we interact. She is not my forum alt... Quote:Why do I say that. Because quite often Jita is full and is functioning quite well but the queue is still active. You cannot base a performance cap on number of pilots in system when the number of pilots in system != server load since the number of people undocking docking and jumping is variable. It is variable, yes, but the variation is not that much, the stream is pretty steady. Here's the CPU graph of Jita since DT http://content.eveonline.com/www/newssystem/media/65822/1/Jita_CPU_25-26_Feb_2014.png and this is the general shape every day. The only difference is for long the peak lasts. Quote:Theoretically you could have 2100 people in Jita all docked and AFK and queues on the gates when the server is not being stressed at all. There is no pretend dynamic actual cap only a static 2100 cap based on pilots in Jita. In theory, yes, but not practice. I never pretended the cap was dynamic, on the contrary I've stated before that the cap is not directly (dynamically) based on CPU/TiDi but it's rather picked so that long-term we keep the server at approx. 80% CPU at peak, spiking into 100%, with TiDi most of the time at 100%, dropping into 80% once in a while. Oh okay fair enough. My apologies.
+1 Ziona.
I have a huge amount of respect for anyone who can admit to being mistaken. Also, understanding what many of us have been saying, you can also help explain to others why this is not a problem with the limitation of inanimate objects but rather on the limitations of animate objects.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
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Posted - 2014.02.26 10:00:00 -
[35] - Quote
Lady Areola Fappington wrote:CCP Explorer wrote:No, that's not how it would pan out. 50 spammers don't contribute to load as 50 active pilots would. If we were to kick out 50 spammers to allow active pilots in then we would have to look at what is the load contribution of those 50 spammers, estimate to how many active pilots that equates and lower the cap accordingly.
If more Jita dwellers were to turn into spammers and AFK'ers then we could increase the cap.
That is, this is all about the mix of people in Jita and we tune the cap to reach a certain CPU/TiDi at peak based on that mix. You change the ratios in the mix and we would need to re-adjust the cap. Correct me if I'm wrong, but what you're effectively saying is,when it comes to Jita cap, one person doesn't necessarily mean one person. I've always been curious about it. You guys basically break it down to a measurement (lets call them lag bubbles). One person's actions may mean they're worth 5 "lag bubbles", while another person may only be worth one. Jita has an average idea, overall, of how much lag each player is worth. That translates into the cap. You get traffic controlled, when Jita is unexpectedly handling more "lag bubbles" than it should. Lets say, in example, one person on average equals two lag bubbles, but the last guy jumping in, he's generating 5 bubbles. Jita has to block gates, until those excess units bleed off somehow.
I may be mistaken because I am not an all-knowing expert on anything (I know a lot about bears because bears are awesome!), but I think they have actually had a staff meeting to determine the cap. Looking at levels of CPU Usage is taken by a session change event and said, "A session change has this effect on resources". From that they can roughly extrapolate how many session changes per tick are able to occur. Theoretically, you could put 10,000 people in the system provided no one jumped in, jumped out, docked, undocked, logged off, logged on. deployed drones, or recalled drones to bay. Idle people are on a different node and not forcing the system to load skills, fittings, and other variables for every character.
I don't think it's really a matter of when the cap is reached you have to wait until someone leaves the system, you are waiting for the server to recover from previous CPU events before allowing you to jump.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
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Posted - 2014.02.26 13:02:00 -
[36] - Quote
ISD Ezwal wrote:[i]30. Abuse of CCP employees and ISD volunteers is prohibited.
I have it on good authority that both CCP Explorer and CCP Falcon like abuse, provided it is measured and includes a "safe word".
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
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Posted - 2014.02.26 14:51:00 -
[37] - Quote
iScreem wrote:Just theorycrafting.
If I was the big man of CCP and let's say walked down to the IT guys and told them I wanted to solve the Jita issue for ever and initiate operation Jita4All whatever the price may be.
So I would want to know what the objectives should be:
Maximum capacity: the peek number of players that would ever want to enjoy themselves at the same time in Jita. (if it's lets say 8000 I would want a 25% over size to never even possibly have to close, so 10000)
So what would be required in hardware? 6 cores?
in software? rewrite the whole node and related code, 60-100 man days?
What do I get in return? 5% more GTC/month, happier customers?
What more would you need more than this?
It is easy to theorycraft when you don't have to purchase, install, monitor, maintain the hardware. They are working on software solutions but code is not written, compiled, tested, rewritten, retested, in a day.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
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Posted - 2014.02.26 15:10:00 -
[38] - Quote
Tippia wrote:Quote:Do you think it really is? Asking honestly. Yes. There's no reason why it would generate more subscriptions, especially compared to far easier and quicker additions or alterations, and the teeth-grinding would just switch over to the next topic.
I think Tippia brings up a good point.
What is going to bring in more subs?
Optimizing the infrastructure? Or adding more innovative features, lore, spaceships, modules, activities for the players to engage in?
If the objective is to increase subs, I don't think you do that by advertising, "Now with more people in Jita!"
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
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Posted - 2014.02.26 15:15:00 -
[39] - Quote
Ruskarn Andedare wrote:And no, a manager making an uninformed decision and demanding the impossible does not change the rules, it just makes him look stupid.
You and I will have to get lunch sometime. Clearly, we are employed by the same company. 
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
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Posted - 2014.02.27 09:53:00 -
[40] - Quote
Dealth Striker wrote:CCP Explorer wrote:Quote:Why do I say that. Because quite often Jita is full and is functioning quite well but the queue is still active. You cannot base a performance cap on number of pilots in system when the number of pilots in system != server load since the number of people undocking docking and jumping is variable. It is variable, yes, but the variation is not that much, the stream is pretty steady. Here's the CPU graph of Jita since DT http://content.eveonline.com/www/newssystem/media/65822/1/Jita_CPU_25-26_Feb_2014.png and this is the general shape every day. The only difference is for long the peak lasts. Quote:Theoretically you could have 2100 people in Jita all docked and AFK and queues on the gates when the server is not being stressed at all. There is no pretend dynamic actual cap only a static 2100 cap based on pilots in Jita. In theory, yes, but not practice. I never pretended the cap was dynamic, on the contrary I've stated before that the cap is not directly (dynamically) based on CPU/TiDi but it's rather picked so that long-term we keep the server at approx. 80% CPU at peak, spiking into 100%, with TiDi most of the time at 100%, dropping into 80% once in a while. 100 spammers don't contribute to load as 100 active pilots would. If we were to kick out 100 spammers to allow active pilots in then we would have to look at what is the load contribution of those 100 spammers, estimate to how many active pilots that equates and lower the cap accordingly. If more Jita dwellers were to turn into spammers and AFK'ers then we could increase the cap. That is, this is all about the mix of people in Jita and we tune the cap to reach a certain CPU/TiDi at peak based on that mix. You change the ratios in the mix and we would need to re-adjust the cap. Well do you know what the 100 spammers are doing besides just spamming? What is to say they are doing less than an 100 active pilots that just want to dock to buy/sell and check stuff or just chat with the others? To simple just dismiss leads me to believe you are happy to have spammers in the game. How much processing is on everyone's block lists when spammers are blocked? You get rid of spammers, then you might get new players and probably more people buying and selling stuff (you know a better economy). Mind you with the amount of spammers, CCP could lose a lot of revenue lol No matter what - make sure that block list is capable of holding 1000+ since from what I have witnessed - every spammer toon has at least 10 alts - lol
Yep, still no spam in Saisio, Abagawa, Hurtoken, Hampinen, Uoyennen, Vattuolen. If you as disgusted as I am with Spammy McSpamerson you could, you know, go somewhere else. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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Kimmi Chan
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Posted - 2014.03.03 22:12:00 -
[41] - Quote
Nikodem Oskold wrote:Small suggestion about people waiting on gate for enter locked system... why don't made visible queue on gate in such case ?
*information box* Welcome Capsuler, there is only n (Your place in queue) vessels waiting for jump, please stand by... or something like that.
EDIT_1: also I don't want to irritate anyone , but I don't think that pilling up more and more players buying in single place is beneficial for the rest of eve universe, if more people would decide to use other trade super-hubs, they would decrease load on Jita and benefit other markets (I'm not trade expert, just my common sense).
There is a visual cue - it's called 20+ ships sitting on the gate not jumping and is pretty indicative of what the situation is. A wise man once said, "If they can't go there, they should go elsewhere." Smart guy...
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
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